Arma Police Car Addon

Posted : admin On 30.09.2019
Arma Police Car Addon 3,9/5 3487 votes

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Hi all, I'm working on modification called Project - Police State which has started to develop in August of 2012. Project - Police State - set of modules that give you a freedom to create missions in non military style. I think, sometimes some people get tired of war in the game and some of them want to see police and simple citizens life in the game.

The main idea - to create an environment with which the player will interact with AI by using modules (like Ambient modules by BI Studio). Moreover, I'm trying to make cinematic atmosphere with some sounds and visual effects. Here are some descriptions of modules: Add Key module: + Gives you car keys for your car.

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Rearm modules: + Gives weapons for chosen side by module. (randomly from weapon list which I declared in code).

L For example: This module will gives only handguns to a policeman model (different chances will be given specific weapons like AK74SU). AI Police module: + West side will be Police in the game. + 10 types of voice for AI Police officers (total 819 conversations, each has.lip file.) + They can use non-lethal force: CS Gas (grenades, grenade launchers), Lesslethal shotguns, pepper guns, tazers + Gives AI units reaction on enemies behaviour. + Arrest by AI.

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L For example: they will open fire on suspects if they will so close with weapons or were under fire. Moreover, they can react on death workmates, armed suspects, fleeing suspects, etc. (AI will talk about it). + Police can investigate crime scenes and chase suspects. L For example: Someone has been killed and it can be reported to cops. AI BlackWater module: (security) + West side will be Security service in the game. + 2 types of voice for AI security units (total 142 conversations, each has.lip file.) + Gives AI units reaction on enemies behaviour.

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(More agressive than Police) L can use lethal on fleeing unarmed tresspasers. + Restrain by AI. Close Combat Module. L Allows all units to fight in close combat. Snap Neck by Player Module. Restrain by Player Module Cinematic Death module: + Free camera after player's death.

L Slow motion Create Property modules: L Such as cafe restaurants, car workshops, etc. Dynamic Music module: L Randomly soundtracks will be started to play after when player will be extremely dangerous for his enemies. Emergency Service (Ambulance/firefighters) modules: L To maintain the purity on the map.

(remove all dead bodies and destroyed cars by auto giving tasks to Emergency Service groups) Taxi Service Module: + Create Taxi stand points. + Player can use taxi service. HUD module: L Indicates health, hunger, money. Make Wanted (by Police/BlackWater) modules: + You can easy add units to (wanted list/ blacklist). No mercy modules: + Police or BlackWater will kill every enemies.

L If someone has been cuffed, he will be killed. Restricted Area module: + Add different Restricted Areas which will be secured by BlackWater. Show Markers module: L All units will be marked on the map. Other features: + Different siren for police cars, firetrucks, ambulance. + Light Bars effect script.

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85 markers: 39 modules.